FIFA MOBILE

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FIFA Mobile is an exciting take on bringing the real world sport and players to your iOS and Android devices. Play matches, earn rewards and build your ultimate team!

Working at VMC contracted out to EA as Dev QA, I helped test the full feature set for the season 2 launch, help with live ops testing, load and performance testing as well as smoke tests. I would often be actively communicating with designers and producers to do my part in ensuring the quality matched our player's expectations.

Check out the stores for more details: Google Play, App Store

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MARVEL BATTLEGROUNDS

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A playset expansion for Disney Infinity 3.0, Marvel Battlegrounds is a 4 player arena brawler reminiscent of the older Sega Dreamcast game Power Stone 2. Players can pick one of the many Marvel characters available to fight with or against other players and/or AI in local matches.

Marvel Battlegrounds was a joint effort by Avalanche who heads up all Disney Infinity work and United Front Games who focused entirely on the playset. I was a Combat Designer at UFG where my primary ownership was for 5 of the characters in the playset and the AI Navmeshes in the various arenas. My secondary roles were focused in assisting with character balance, arenas, game modes, and challenge/story missions. The tools I primarily used were proprietary visual scripting software as well as occassionally dablling into the code base.

Check out the Disney Infinity website for more details Infinity.Disney.com


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TRIAD WARS

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Set in the vibrant city of Hong Kong & Sleeping Dogs universe, Triad Wars is an online open-world action adventure PC game where you rise to power as a criminal kingpin of the Triad underworld. Experience the unrivaled combination of fighting, shooting & driving or succeed through strategy via extortion, hacking & money laundering – It’s your city to claim & how you do it is entirely up to you.

Triad Wars is created by United Front Games where I worked as a Integrated QA tester, working closely with multiple parts of the project. Along with regular QA duties, I helped create and edit test plans, coordinate with the developers of up coming features and changes, as well as coordinating with the design team in helping create future features.

You can play the game for free at TriadWars.com


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BLACKBURN

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Based on the movie being released in 2015, Blackburn is a strategy bullet-deflection game based in the dark corners of Alaska, including characters from the movie.

Blackburn was created in a two months with a dedicated team of 3, with outsourced artists assisting with assets that are representative of the movie. I was the lead developer behind the project, coordinating the outsourced and inhouse individuals. I was also the primary programmer and designer on the project.

You can purchase the game from the iOS App store or from the Google Android store.
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STRANGE EDEN

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Strange Eden is a gravity-defying, fast-paced 3D platformer. Take control of eccentric inventor Ida Dumont as she slides across walls and bounces off rooftops, exploring the fabled Strange Eden, a mysterious floating city in the sky. Skillfully alternate the polarity of her device between white and black to either slide or bounce on the strange black and white surfaces painted across the surreal cityscape.

With 3 other students, we designed and created Strange Eden as our final project at VFS. My core responsibilities for development were programming and quality assurance. When it came down to a crunch before a milestone, I would take charge and ensure everyone submitted final adjustments in time for presentations.

You can watch the trailer, download the game for PC, Mac, or Linux, or play a lower quality web build.
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P.U.N.K.

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PUNK is a precision focused action platformer. Shrunk down and trapped in a pocket watch, players must utilize their Photon Unit Nano Kannon to fill nodes, defeat enemies and traverse the innerworkings ot the watch to reach the end and break out.

For this 4 person, 3 month student project, my roles on the team included programming and project management, while also sharing responsibility of level and game design. While developing PUNK, the team was split for time; working on both PUNK as well as attending classes and completing other assignments. After completion, we were able to successfully find a publisher for our student game. It is now on ArmorGames.com where it has garnered over 125k playthroughs. You can play the game on their website here.